Wisdom (I), Wit (N) Charisma (F) and Initiative (J)
Known for not just wisdom but for using foresight and charisma to implement their vision.
Earth - Steadiness
Air - Influence
Fire - Dominance
Water - Conscience
The Avatar tends to excel as healers, shamans, priests or of course, in wizard and spellcasting roles. Neither a character known to possess much strength, nor dexterity, they have to rely on their wit, voice and foresight to survive.
Of the sixteen races, the frail avatar race is one of the most clouded in mystery. The Avatars hold great persuasive power and often become respected in councils and as advisors to kings and people in power. They show a proficiency for spirituality and can summon spirits and awe-inducing spells to influence the world.
They typically need planning and time to develop these gifts and abilities. They mainly use their spells for healing rather than to do damage to others. Their goal is to use their influence to get the other person to join their side.